Comments on: Sony PS4 and Microsoft Xbox One Already Hitting a Performance Wall https://pcper.com/2014/10/sony-ps4-and-microsoft-xbox-one-already-hitting-a-performance-wall/ A Leader in PC Hardware Reviews and News Mon, 25 Mar 2019 13:47:38 +0000 hourly 1 By: Drb https://pcper.com/2014/10/sony-ps4-and-microsoft-xbox-one-already-hitting-a-performance-wall/comment-page-4/#comment-43528 Sun, 23 Nov 2014 05:47:33 +0000 https://pcper.com/news/sony-ps4-and-microsoft-xbox-one-already-hitting-a-performance-wall/#comment-43528 Lastly!be it on console or PC
Lastly!be it on console or PC ,performance is no t where it should bewhy msi add latencyton of it compared to IRQ,on top of this ,some guru3d user tweak is (via bios and bcdedit to only run on invariant tsc,OK how you. Gonna get MSI/x?MSI/x work on crappy slow lapic!(Intel decided )yep its a chicken and egg issue google android is likely to find a fix what before Microsoft or Sony ps4

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By: Drb https://pcper.com/2014/10/sony-ps4-and-microsoft-xbox-one-already-hitting-a-performance-wall/comment-page-4/#comment-43295 Mon, 17 Nov 2014 17:32:42 +0000 https://pcper.com/news/sony-ps4-and-microsoft-xbox-one-already-hitting-a-performance-wall/#comment-43295 I don’t know. About
I don’t know. About ps4(hopefully Sony did not just copy and paste the way ms program l)for Xbox one tho ,I can tell you Xbox team issue is ms security team and probably left hand not speaking to right hand.google this:MSI/x patent,it there look for the drawback section.MSI/x drawback:latency !what is the number one enemy of gamer?latency !on user. Hardware MSI/x is useless.IRQ (and the fact PCI allow sharing of IRQ is OK for mobile,tablet and PC (yep even if you stream on twitch.you don’t see anybodyt mentioning. This very important info.only. reason its in the patent is likely because its asked.another self created issue on ms side is dmaand dca deactivation(saw it on window 8 and up but I suspects ms imposed this on azure and xbox one team.without DMA ?xb1just cannot do its job,xb1 was optimized by its team witbdma dca in mind so halo5?its not released because of these changes ,Xbox team is likely searching for a non existent alternative.and now you begin to understand.Xbox team got wreaked by ms security team and MSI/x.MSI/x is great everywhere but 1 place:GAMING

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By: Anonymous https://pcper.com/2014/10/sony-ps4-and-microsoft-xbox-one-already-hitting-a-performance-wall/comment-page-4/#comment-43101 Thu, 13 Nov 2014 07:02:21 +0000 https://pcper.com/news/sony-ps4-and-microsoft-xbox-one-already-hitting-a-performance-wall/#comment-43101 The whole world is laughing
The whole world is laughing at Ryan, this is what he said

“If you were to ask me today what kind of performance would be required from AMD’s current GPU lineup for a steady 1080p gaming experience on the PC, I would probably tell you the R9 280, a card you can buy today for around $180. From NVIDIA, I would likely pick a GTX 760 (around $200).”

AC: unity’s benchmark

http://www.overclock.net/content/type/61/id/2247446/width/500/height/1000/flags/LL

DA:I’s benchmark.

http://cdn.overclock.net/c/c5/900x900px-LL-c5f143d5_Benchmarks_Dragon_Age_1080p_-_Mantle_-_fixed-pcgh.png

Not only both games completely put these cards out of the picture for above 30fps on respectable setting, but 95% PC virgins around the world won’t even run ACU on lowest setting.

next 5 years?? lol!!

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By: Anonymous https://pcper.com/2014/10/sony-ps4-and-microsoft-xbox-one-already-hitting-a-performance-wall/comment-page-4/#comment-43100 Thu, 13 Nov 2014 06:56:27 +0000 https://pcper.com/news/sony-ps4-and-microsoft-xbox-one-already-hitting-a-performance-wall/#comment-43100 TC is a hopeless idiot.
TC is a hopeless idiot. comparing SoCs architecture to a open platform that wasn’t designed for game production. for a programming illiterate airhead who only learned how to put PC parts together, perhaps you don’t understand programming efficiency, thin API layer, customized API platform are the true computing power developers want, how much raw power one has on a high end GPU doesn’t concern developers one bit.

which PC indie exclusive from the last 10 years can even hold up to 360/ps3 standard?

let’s pretend psychically based rendering, superior human skin shader, 10xtimes key-frame in animation data doesn’t matter,sure you can have counter strike lvl graphic on all platform at 4k/60fps.

even trine2 on PS4 is 4k ready, this ???P/???fps idiocy is entirely invented by PC virign community, believed by PC virgins, spread across the internet by PC virgins. most developers don’t have the time and patient to address this fullbloom stupidity. when they do care to tell the truth in couple short statement, and you morons able to twist their words and rewrite them in your own theory. you are the reason this world need birth control.

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By: Drb https://pcper.com/2014/10/sony-ps4-and-microsoft-xbox-one-already-hitting-a-performance-wall/comment-page-4/#comment-42952 Sun, 09 Nov 2014 00:53:34 +0000 https://pcper.com/news/sony-ps4-and-microsoft-xbox-one-already-hitting-a-performance-wall/#comment-42952 PS:also ,data execution
PS:also ,data execution prevention is still a nightmare for the majority of Dev be it on PC or console.(yep old school die hard)and its easy to understand why so many gamer have issue.imagine,you disabled upnp. On your Nat router ,enabled full dep ,etc etc.pretty much set a LA security now?and the gamer expect the Dev to know or have took notice of these security .lol!

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By: Drb https://pcper.com/2014/10/sony-ps4-and-microsoft-xbox-one-already-hitting-a-performance-wall/comment-page-4/#comment-42909 Fri, 07 Nov 2014 22:36:43 +0000 https://pcper.com/news/sony-ps4-and-microsoft-xbox-one-already-hitting-a-performance-wall/#comment-42909 Ms has a tendency to put big
Ms has a tendency to put big delay on they is (typicly 200 to 400 ms ,if they did the same here?with 3 os !all virtual by the look of it?we re probably talking second of delay here.yet refresh rate is still aimed at 16.7 ms per frame so 1000ms of delay in a place where user need 16.7 ms max of delay .and you get the idea.I doubt ms engineer ,master or doctor even noticed this.if it affect my computer with is in wow.I don’t see how it wouldn’t affect a 3os virtual (hyperv or and azure etc.so ya its fixable. Since its a timing issue,as usual from ms,they keep having timing issue.at time its the universal clock ,at other its hpet when ms should use invariant tsc .and now its Xbox one.sadly this isn’t ms team its Xbox team so I doubt Xbox team can fix this on their own .hopefully satia nadella will notice and send doctor to helphis engineer at Xbox team

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By: hahmed330 https://pcper.com/2014/10/sony-ps4-and-microsoft-xbox-one-already-hitting-a-performance-wall/comment-page-4/#comment-42798 Wed, 05 Nov 2014 12:03:56 +0000 https://pcper.com/news/sony-ps4-and-microsoft-xbox-one-already-hitting-a-performance-wall/#comment-42798 People are pretty mental
People are pretty mental about mantle.

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By: Ohwhereohwhereishalo https://pcper.com/2014/10/sony-ps4-and-microsoft-xbox-one-already-hitting-a-performance-wall/comment-page-4/#comment-42671 Sun, 02 Nov 2014 21:16:19 +0000 https://pcper.com/news/sony-ps4-and-microsoft-xbox-one-already-hitting-a-performance-wall/#comment-42671 Is it possible (for Xbox
Is it possible (for Xbox one)that all Dev (including halo team)miss understood Xbox team?is it possible that the Xbox is like how we work !example,most in companies have low capability screen ,its almost brainless,everything is sent from the corp server .is it possible the Xbox one is the same thing(just a more powerful one)if its the case ,all Dev would have coded wrongly from the start,right!I am sure if ubisoft jumped the gun,they aren’t limly to trash the start ,they all adapt to the size and do it properly at next project!if I am right?wouldn’t the Dev pull every hand break and yell at ms ,given it is a way different way of coding then what debate used to be it on PC or ps4(Sony couldn’t adopt this since they don’t have enough band with on the cloud side.is it possible the Xbox is just a 2013 version of a brainless fetcher every corp had in the 80s or 90s!if I am right?this would be overkill right!in this manner,ultrahd is not only thinkable its actually would be possible with hallo 5!is it even possible to prechew everything,yes including the most basic rendering,I mean if all coordinate are pretty rendered,only thing left for GPU is to put it together.

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By: praack https://pcper.com/2014/10/sony-ps4-and-microsoft-xbox-one-already-hitting-a-performance-wall/comment-page-4/#comment-42659 Sun, 02 Nov 2014 08:01:27 +0000 https://pcper.com/news/sony-ps4-and-microsoft-xbox-one-already-hitting-a-performance-wall/#comment-42659 oh one more thing guys- tone
oh one more thing guys- tone it down a bit- we are beginning to sound like the rabid fan boys we abhor!

Ryan and the guys just gave their opinion, like it or not it is based on hardware knowledge. sure there is still the wiggle room of coding- but Sony is having issues with Drive Club- it is beginning to look like the social experience it expected cannot be met with the hardware.

i think you will still get good games- but when the same IP hit’s pc we will get better settings, and either the new consoles will get a hardware refresh early – or a new model will come out earlier.

people are not willing to wait around for another 10 years for upgrades…..

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By: Anonymous https://pcper.com/2014/10/sony-ps4-and-microsoft-xbox-one-already-hitting-a-performance-wall/comment-page-1/#comment-42642 Sat, 01 Nov 2014 09:32:52 +0000 https://pcper.com/news/sony-ps4-and-microsoft-xbox-one-already-hitting-a-performance-wall/#comment-42642 In reply to Azmodan.

Why are you making this about
Why are you making this about amd? If sony and microsoft had went with intel and nvidia with the same cost offer then these consoles would be even more obsolete.

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By: Anonymous https://pcper.com/2014/10/sony-ps4-and-microsoft-xbox-one-already-hitting-a-performance-wall/comment-page-1/#comment-42641 Sat, 01 Nov 2014 09:26:46 +0000 https://pcper.com/news/sony-ps4-and-microsoft-xbox-one-already-hitting-a-performance-wall/#comment-42641 In reply to Anonymous.

You’re right, the soc used by
You’re right, the soc used by microsoft and sony are built for gaming yet the experience is wildly disappointing. The cusomized api that you speak of is showing absolutely zero results with the next gen consoles, the equivalent pc graphics cards perform the same as the console gpus even though they are a unified system with lean, cusomized apis. Maybe you know something everyone else doesn’t and you should program all games from now on. You can clearly see that developers are using these “to the metal, customized api’s” just like they would directx 11, they aren’t using any of those features because the “to the metal, customized api’s” are falling out of favor for the high level simplicity afforded by directx 11. Programmers and developers don’t want to optimize their code, they’re happy with 1080p and 30 fps. I get sick when I hear about the optimization of last gen games, console games looked like trash from a couple years after release all the way up to when the ps4 and xbone released. Console games look like someone spread butter on my tv screen, the customized api you’re speaking of must be broken.

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By: Anonymous https://pcper.com/2014/10/sony-ps4-and-microsoft-xbox-one-already-hitting-a-performance-wall/comment-page-1/#comment-42640 Sat, 01 Nov 2014 09:26:22 +0000 https://pcper.com/news/sony-ps4-and-microsoft-xbox-one-already-hitting-a-performance-wall/#comment-42640 In reply to Anonymous.

You’re right, the soc used by
You’re right, the soc used by microsoft and sony are built for gaming yet the experience is wildly disappointing. The cusomized api that you speak of is showing absolutely zero results with the next gen consoles, the equivalent pc graphics cards perform the same as the console gpus even though they are a unified system with lean, cusomized apis. Maybe you know something everyone else doesn’t and you should program all games from now on. You can clearly see that developers are using these “to the metal, customized api’s” just like they would directx 11, they aren’t using any of those features because the “to the metal, customized api’s” are falling out of favor for the high level simplicity afforded by directx 11. Programmers and developers don’t want to optimize their code, they’re happy with 1080p and 30 fps. I get sick when I hear about the optimization of last gen games, console games looked like trash from a couple years after release all the way up to when the ps4 and xbone released. Console games look like someone spread butter on my tv screen, the customized api you’re speaking of must be broken.

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By: Chris the PC Per fan https://pcper.com/2014/10/sony-ps4-and-microsoft-xbox-one-already-hitting-a-performance-wall/comment-page-3/#comment-42638 Sat, 01 Nov 2014 07:14:05 +0000 https://pcper.com/news/sony-ps4-and-microsoft-xbox-one-already-hitting-a-performance-wall/#comment-42638 In reply to Shortwave.

I think all the platforms
I think all the platforms have their awesome factors. Really great video games are sucha rare thing that one must embrace many platforms to feed that on going lust for excellent games.

Consoles have certain exclusives, PC do to and once in a while they get a technically advanced game that goes down in the history books. Portable machines are having a hard time of it except for the 3DS.

All in all I buy these technologies (fortunate to have Xone, PS4, PS3, PS Vita, 3DS, PC, iDevices and Wii U) to play the games I want to.

I love games and the technology that powers them. Heres hoping that Holleywood talent comes to gaming (in mass numbers) sooner than later but I’m not holding my breath.

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By: Chris the PC Per fan https://pcper.com/2014/10/sony-ps4-and-microsoft-xbox-one-already-hitting-a-performance-wall/comment-page-3/#comment-42637 Sat, 01 Nov 2014 07:13:31 +0000 https://pcper.com/news/sony-ps4-and-microsoft-xbox-one-already-hitting-a-performance-wall/#comment-42637 In reply to Shortwave.

I think all the platforms
I think all the platforms have their awesome factors. Really great video games are sucha rare thing that one must embrace many platforms to feed that on going lust for excellent games.

Consoles have certain exclusives, PC do to and once in a while they get a technically advanced game that goes down in the history books. Portable machines are having a hard time of it except for the 3DS.

All in all I buy these technologies (fortunate to have Xone, PS4, PS3, PS Vita, 3DS, PC, iDevices and Wii U) to play the games I want to.

I love games and the technology that powers them. Heres hoping that Holleywood talent comes to gaming (in mass numbers) sooner than later but I’m not holding my breath.

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By: Ohwhereohwhereishalo https://pcper.com/2014/10/sony-ps4-and-microsoft-xbox-one-already-hitting-a-performance-wall/comment-page-4/#comment-42604 Fri, 31 Oct 2014 18:52:02 +0000 https://pcper.com/news/sony-ps4-and-microsoft-xbox-one-already-hitting-a-performance-wall/#comment-42604 @previous poster!no reviewer
@previous poster!no reviewer are not exactly wrong per say with the info we have today,this being said,the issue Dev have (tho they. All likely never gonna say it,is this:they do not want to rely on ms solution to do their game or when they Dev their game they were already too far done with those game to be able to adopt ms way with Xbox one.but I will say this again ,till customer have experienced the halo meant for Xbox one .nothing is as it seems.ms isn’t gonna talk since halo isn’t ready ,and no Mather how much everybody troll them but remember this:HALO IS NOT OUT!nobody know how Xbox will perform.and certainly not the Dev.and if they do ?they chose to ignore ms (as usual with the result people experience now.)

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By: beckerjr https://pcper.com/2014/10/sony-ps4-and-microsoft-xbox-one-already-hitting-a-performance-wall/comment-page-4/#comment-42592 Fri, 31 Oct 2014 15:23:23 +0000 https://pcper.com/news/sony-ps4-and-microsoft-xbox-one-already-hitting-a-performance-wall/#comment-42592 Its so laughable to see
Its so laughable to see Ryan’s update to the article where he in a single sentence claims how the console makers could have “properly” set up their systems for a long life cycle. Cause I’m sure Ryan an the crew know so much better how to design, build, market, sell, and support over years a console better than Sony does within a proper budget.

The arrogance is amazing…

PS the claims in the article of the PS4’s GPU being less than even a 7790 is a flat out lie too, or just complete ignorance at being able to use google to look up specs.

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By: Anonymous https://pcper.com/2014/10/sony-ps4-and-microsoft-xbox-one-already-hitting-a-performance-wall/comment-page-1/#comment-42591 Fri, 31 Oct 2014 15:15:28 +0000 https://pcper.com/news/sony-ps4-and-microsoft-xbox-one-already-hitting-a-performance-wall/#comment-42591 In reply to John H.

Yes it is, and Ryan trying to
Yes it is, and Ryan trying to say the PS4’s GPU is just a 7790 shows his ignorance on the matter

This is nothing more than PC Per trying to jump on one devs claim and make a blanket statement to damn the current consoles, and show that PC are the awsome.

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By: Anonymous https://pcper.com/2014/10/sony-ps4-and-microsoft-xbox-one-already-hitting-a-performance-wall/comment-page-1/#comment-42590 Fri, 31 Oct 2014 15:12:44 +0000 https://pcper.com/news/sony-ps4-and-microsoft-xbox-one-already-hitting-a-performance-wall/#comment-42590 In reply to alkarnur.

Lolz a $600 console? You want
Lolz a $600 console? You want to see what happens when one of those comes out see the PS3 and its total failure at launch forcing Sony to do price drops in the first year and take heavy losses. Thats why the PS4 is what it is today.

The console market isn’t broken. The sales numbers since launch say its fine.

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By: Anonymous https://pcper.com/2014/10/sony-ps4-and-microsoft-xbox-one-already-hitting-a-performance-wall/comment-page-1/#comment-42589 Fri, 31 Oct 2014 15:12:38 +0000 https://pcper.com/news/sony-ps4-and-microsoft-xbox-one-already-hitting-a-performance-wall/#comment-42589 In reply to alkarnur.

Lolz a $600 console? You want
Lolz a $600 console? You want to see what happens when one of those comes out see the PS3 and its total failure at launch forcing Sony to do price drops in the first year and take heavy losses. Thats why the PS4 is what it is today.

The console market isn’t broken. The sales numbers since launch say its fine.

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By: Anonymous https://pcper.com/2014/10/sony-ps4-and-microsoft-xbox-one-already-hitting-a-performance-wall/comment-page-1/#comment-42588 Fri, 31 Oct 2014 15:12:26 +0000 https://pcper.com/news/sony-ps4-and-microsoft-xbox-one-already-hitting-a-performance-wall/#comment-42588 In reply to alkarnur.

Lolz a $600 console? You want
Lolz a $600 console? You want to see what happens when one of those comes out see the PS3 and its total failure at launch forcing Sony to do price drops in the first year and take heavy losses. Thats why the PS4 is what it is today.

The console market isn’t broken. The sales numbers since launch say its fine.

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