UPDATE: Did you miss the live event? Well, there's good news and bad news. First, the bad: you can't win any of those prizes we discussed. The good: you can watch the replay posted below!
AMD recently brought back Richard Huddy in the role of Gaming Scientist, acting as the information conduit between hardware development, the software and driver teams and the game developers that make our industry exciting.
Richard stopped by the offices of PC Perspective to talk about several subjects including his history in the industry (including NVIDIA and Intel), Mantle and other low-level APIs, the NVIDIA GameWorks debate, G-Sync versus FreeSync and a whole lot more.
This is an interview that you won't want to miss!
On June 3rd it was announced that Richard Huddy, an industry stalwart and vetern of ATI, NVIDIA and Intel, would be rejoining AMD as Chief Gaming Scientist.
Interesting news is crossing the ocean today as we learn that Richard Huddy, who has previously had stints at NVIDIA, ATI, AMD and most recently, Intel, is teaming up with AMD once again. Richard brings with him years of experience and innovation in the world of developer relations and graphics technology. Often called "the Godfather" of DirectX, AMD wants to prove to the community it is taking PC gaming seriously.
Richard Huddy will be stopping by the PC Perspective offices on June 17th for a live, on-camera interview that you can watch unfold on PC Perspective's Live page. Though we plan to talk anything and everything centered on gaming and PC hardware we have a few topics that have been hot-buttons lately we know we want to ask about. Those include the AMD versus NVIDIA stint with GameWorks, AMD's developer relations and the Gaming Evolved program, how AMD feels about the current status of Adaptive Sync (G-Sync like features) and much more.
We want to take your questions as well, which is one of the reasons for this post. Richard has agreed to answer as many inquiries as possible in our allotted time and to help make this easier, we are asking our readers to give us their questions and input in the comments section of this news post. We will still take live questions in the chat room during the event, but if your question is here then you have a much better chance of that being seen and addressed.
If the intensity of these topics wasn't enough to entice you to watch the live stream, then how about this? We have a massive prize pool provided by AMD that is unmatched in our live stream history! Here's the list:
- 1x AMD Radeon R9 295X2 8GB Graphics Card plus a power supply!
- 1x MSI Radeon R9 280X
- 1x Sapphire Radeon R9 280
- 1x MSI Radeon R9 270
- 1x HIS Radeon R9 270
- 1x Sapphire R7 260X
- 15x Never Settle Forever codes
Yup, that's all correct; no typos there. All you have to do is be on the PC Perspective Live! page during the stream on June 17th! We will be giving all of this hardware away to those watching the interview.
AMD's Richard Huddy Interview and Q&A
4pm ET / 1pm PT – June 17th
PC Perspective Live! Page
How can you be sure you are here at the right time? If you want some additional security besides just setting your own alarm, you can sign up for our PC Perspective Live mailing list, a simple email list that is used ONLY for these types of live events. Just head over to this page, give us your name and email address, and we'll let you know before we start the event!
I am very excited to talk with Richard again and I think that anyone interested in PC gaming is going to want to take part in this discussion!
UPDATE: I know that some of our readers, and some contacts and NVIDIA, took note of Huddy's comments about TressFX from our interview. Essentially, NVIDIA denied that TressFX was actually made available before the release of Tomb Raider. When I asked AMD for clarification, Richard Huddy provided me with the following statement.
I would like to take the opportunity to correct a false impression that I inadvertently created during the interview.
Contrary to what I said, it turns out that TressFX was first published in AMD's SDK _after_ the release of Tomb Raider.
Nonetheless the full source code to TressFX was available to the developer throughout, and we also know that the game was available to NVIDIA several weeks ahead of the actual release for NVIDIA to address the bugs in their driver and to optimize for TressFX.
Again, I apologize for the mistake.
That definitely paints a little bit of a different picture on around the release of TressFX with the rebooted Tomb Raider title. NVIDIA's complaint that "AMD was doing the same thing" holds a bit more weight. Since Richard Huddy was not with AMD at the time of this arrangement I can see how he would mix up the specifics, even after getting briefed by other staff members.
END UPDATE
So sad I missed out but happy
So sad I missed out but happy you do recordings. 😀
Are you going to make this
Are you going to make this available as a downloadable podcast? Please do.
How Mantle works on graphics
How Mantle works on graphics card in any game?
Is it usefull,can it beat Nvidia once day?
Why AMD product too much electric use??
Best regards,
DANIEL
Not to sound like an
Not to sound like an ungrateful ass or pushy but I won something during the livestream but haven’t yet received an email. How soon should I expect it, and at what point should I contact someone to make sure they got the correct email?
I think i have won a Silver
I think i have won a Silver Reward, too, and haven’t gotten an email yet. Hope it just takes some time, though Ryan said he wanted to contact the winners yesterday. I’m usually not the impatient guy, on the other hand I think I won something (or not and living in that bubble now ;-)).
All I heard was “blah blah
All I heard was “blah blah blah”
AMD all show and no g.As usual.
Pretty much describes all
Pretty much describes all your post.
The makers of GPUs and APUs
The makers of GPUs and APUs have a business relationship with the makers of proprietary OSs, through the console business and other. The first order of business should be, for gaming to break its dependency on proprietary OSs, and move towards an Open OS and open API and driver system, Steam is a start, but AMD has a conflict of interest with M$, at the moment, but AMD needs to realize that bringing their Gaming APUs to a larger market, will be more profitable with an open gaming tailored OS running on a PCI form factor based Gaming APU/console system that can be plugged into any PC with a PCIe slot. Nvidia is going to try by any means necessary to restrict any of its competition in the gaming card business, and maybe the Department Of Justice needs to look at any agreements between single GPU company/or companies, with the gaming companies that produce the games, with a little more scrutiny for unfair trade/monopolistic trade practices. The proprietary middleware may have to be banned, if it can not be proven to be a necessary part of the hardware drivers, and any middleware that is used to unnecessarily impede gaming performance between different GPU hardware companies products should be grounds for legal action. Maybe the GPU companies will have to be forced to publish all of the hardware’s details as far as machine/GPU operation codes are concerned, so as to give everyone a level playing field, and forcing the GPU companies to compete on their hardware’s ability alone.
There really needs to be a third player in the discrete GPU market to help improve the market. M$ OS and OS specific gaming API, needs some competition, and Linux and Steam OS(Debian Based) will be good for the gaming market, and maybe both Nvidia and AMD need to be forced to offer fair support for Alternative OSs and graphics APIs. The whole Internet/PC industry appears to be rife with monopolistic practices, and a new wave of Trust Busting needs to happen, like it did in the days the lead to the end of the Oil Trusts, and the Phone Monopolies of the past.